DARK
4Holding Legs
ATK:
800
DEF:
600
View:
4646
If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.
Holding Legs — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 52.5 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Removal
Why it scores here
Holding Legs is a Level 4 DARK Fiend whose text gives it two interaction effects: a mandatory on-Summon mass bounce of all Set Spell/Traps, and a Graveyard-banish that locks one opponent Set card until the end of their next turn. Its 800 ATK and 600 DEF earn nothing; the score comes from the interaction it can reach and from how cheaply it runs (1 to 3 copies, no garnet). The on-Summon bounce is symmetric and hits the player's own Set backrows too, which caps the effect's value and is why the score sits in the middle of the range rather than higher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Appears in 15 of 15 recent decks as a main-deck card across 8 archetypes, which confirms it is reliably played, but no searcher or starter route is in the evidence and no combo data exists (observed deck frequency; route to Summon is inferred). |
| Combo & Conversion | 35 | No recorded boards, so there is no measured starter or payoff role; the on-Summon bounce and the Graveyard lock are text-only and convert to disruption, not to a board (inferred from text). |
| Resource Economy | 30 | The Graveyard effect costs the card itself and the bounce gives no card advantage, so the card is roughly even at best and tempo-only overall (verified from text). |
| Effect & Interaction | 55 | Mass bounce of all Set Spell/Traps plus a one-card lock on a Set card is real interaction against backrow-reliant decks, but it is not a hard negate and it is symmetric (verified from text, observed in deck count). |
| Material Utility | 50 | A generic Level 4 DARK Fiend is clean material, and the body stays a valid material even when its effects are negated (verified from stats and text, inference on material use). |
| Resilience & Flexibility | 55 | The Graveyard effect works from the Graveyard, so the card keeps a use after being destroyed, but the Summon bounce is one-shot and easy to play around (verified from text, inference). |
| Deck-Building Efficiency | 70 | Runs at 1 to 3 copies with no garnet or lock on the rest of the deck; the only cost is the symmetric bounce, which is a mild restriction (verified from deck copy distribution and text). |
Calculation
Weight profile: 0.7 Board breaker / Going-second + 0.3 Removal. Intrinsic ≈ 55, Deck ≈ 52.5, Meta = provisional. Modifiers: Symmetric mandatory on-Summon bounce (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Mass bounce of all Set Spell/Traps on Summon is a broad answer to backrow-reliant decks
- Graveyard effect is a self-banish cost, so the card still matters after it leaves the field
- Clean generic Level 4 body usable as material even when its effects are negated
- Cheap to run at 1 to 3 copies with no garnet or lock
Weaknesses
- Summon bounce is symmetric and hits the player's own Set backrows
- The Graveyard lock affects only one Set card and ends after one turn
- No combo or starter evidence, so it does not build a board on its own
- Low ATK and DEF give it no board presence
Counters / choke points
- Opponent plays face-up or Summoned backrow and open Spell/Trap activations to reduce the value of the set-card bounce
- Opponent keeps no Set Spell/Traps on the field so the Summon effect has no target
Best use
Board breaker against Set Spell/Trap-reliant decks, with a Graveyard lock as a secondary use. Decks: Archfiend, Egyptian God, Resonator. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 DARK Fiend, 800 ATK / 600 DEF, Effect Monster (card text); On Summon, returns all Set Spell/Traps on the field to hand (card text); Graveyard banish cost targets one opponent Set Spell/Trap and locks it until end of opponent's next turn (card text); Appears in 15 of 15 recent decks as a main-deck card, 1.53 average copies (decks evidence)
- Observed: Holding Arms co-occurs in 86.7% of decks, Monster Reborn in 73.3% (top partners); Spread across 8 archetypes and 3 gameplay types (decks evidence)
- Inferred: Summon route is inferred because no searcher or starter data is supplied; Material conversion of the body is inferred from Level and attribute; Counterplay list is inferred from the text and deck role
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only no card text clause for once-per-turn on the Graveyard effect: none assumed






